AI Insights · Timothy · July 2025
Top Gacha Games on iOS in South America: Q2 2025 Performance
Discover the performance trends of the top 5 gacha games on iOS in South America during Q2 2025, featuring insights on downloads, revenue, and active users.
In the second quarter of 2025, the iOS platform in South America saw significant activity in the gacha gaming sector. Here, we break down the performance of the top five gacha games in terms of downloads, revenue, and active users, based on data from Sensor Tower.
Last War:Survival experienced a notable peak in weekly downloads, reaching approximately 228K by the end of April, followed by a gradual decline to around 28K by the end of June. Revenue peaked at $263K in late April, with a consistent average of around $190K in subsequent weeks. The game maintained strong weekly active users, starting at 247K and reaching over 368K at its highest in April, before stabilizing around 300K by the end of the quarter.
8 Ball Pool™ by Miniclip.com maintained a steady performance throughout the quarter. Weekly downloads hovered around 55K to 71K, with a slight dip observed in June. Revenue remained stable, averaging around $20K per week, with minor fluctuations. Active users consistently ranged from 632K to 841K, showcasing a dedicated player base.
EA SPORTS FC™ Mobile Soccer from Electronic Arts saw a significant increase in revenue, peaking at $135K in early June. Weekly downloads remained consistent, averaging around 38K to 45K. Active users showed a gradual increase, starting from 564K and peaking at 732K by the end of June.
Whiteout Survival demonstrated a strong upward trend in both downloads and active users. Downloads reached 50K by mid-June, while active users increased from 53K to over 93K. Revenue showed variability, peaking at $102K in early June, with fluctuations throughout the quarter.
eFootball™ by KONAMI maintained robust active user numbers, starting at 684K and climbing to over 902K by the end of June. Weekly downloads were consistent, averaging around 32K to 38K. Revenue fluctuated, with a notable peak at $160K in late June.
These insights highlight the dynamic nature of the gacha gaming market in South America. For more detailed analysis and data, visit Sensor Tower.